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Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage, as well as all items with abilities that deal damage. Even the damage dealt by attack modifiers counts as spell damage, as long as the effect deals its damage in a separate instance from the attack damage.

Magic spell damage is influenced by magic resistance, physical spell damage is influenced by armor and pure damage is not affected by either. All three underlie damage manipulation.

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  • 2Spell damage amplification

Sources of spell damage[edit]

Main Article: Abilities by damage type

Spell damage amplification[edit]

Spell damage can be directly amplified. Spell damage amplification of multiple sources stacks additively. The amplification does not only affect spell damage dealt against enemies, it also causes damage afflicted to allies or the own unit to get amplified.

Spell amplification granting abilities[edit]

  • Spell Damage Amplification: 15%/20%/25%/30%
    Casts a buff on an allied hero.
  • Spell Damage Amplification: 14%/18%/22%/26%
    Passively increases Rubick's spell damage.
  • Spell Damage Amplification: 18%
    Duration: 16
    Places a debuff on enemies in an area, which causes them to take increased spell damage.

Spell amplification granting talents[edit]

The following heroes have a talent that grants them spell damage amplification.

BonusLevel 10Level 15Level 20Level 25
LeftRightLeftRightLeftRightLeftRight
Spell damage amplification
  • +6%
  • +6%
  • +8%
  • +5%
  • +6%
  • +8%
  • +8%
  • +12%
  • +12%
  • +15%
  • +8%
  • +11%
  • +14%
  • +16%
  • +8%
  • +8%

Besides these, the following heroes have other specific spell amplification talents

Spell amplification granting items[edit]

Many items grant their owners a spell damage amplification bonus by giving them a direct bonus. The effects are limited to the item's owner, which must have the item equipped.

Spell damage increasing items (One value point equals 1% spell damage amplification)
ItemValueItem costCost per value point
85950743.75
5N/AN/A
82050256.25
164100256.25
8N/AN/A
3510170
15N/AN/A
6N/AN/A
164100256.25
Values may include portions from actives or auras.

Unaffected by amplification[edit]

There are certain cases of abilities that ignore spell amplification. It is important to note that those spells cannot spell lifesteal either.

In general abilities related to health manipulation (instantly killing effect, health cost, delayed damage) and regular attacks (cleave, instant attacks, ) do not benefit from spell amplification. The exceptions to this rule are splash, , and which are still amplified.

Damage dealt by a summon is affected by the summon's spell amplification, not by the summoner's spell amplification (e.g. ).

The following abilities are not affected by spell amplification (excluding abilities where the aforementioned general rules apply):

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  • Blade Mail – Damage Return
  • Kunkka – Ghostship (Rum Wear-Off Damage)
  • Necrophos – Heartstopper Aura
  • Oracle – False Promise
  • Terrorblade – Sunder
  • Undying – Soul Rip (AoE Health Drain)
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Version history[edit]

Description

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  • Damage return from Blade Mail is no longer increased by Spell Amplification
  • Moon Glaives no longer gets boosted by Spell Amplification.
  • Cleave no longer gets boosted by Spell Amplification.
  • Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaives, Cleave).

See also[edit]

Mechanics
Stats
  • Attributes (Strength / Agility / Intelligence)
  • Health (Health regeneration)
  • Mana (Mana regeneration)
Attack
  • Attack modifier (Bash / Cleave & Splash / Critical strike / Lifesteal / Mana break)
  • Spell damage
  • Abilities
    Status effects
    World
  • Map (Minimap)
  • Gameplay
    Units
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